// This file is part of the 64k demo project. // It implements the VignetteEffect. #include "gpu/demo_effects.h" #include "gpu/effects/post_process_helper.h" #include "gpu/gpu.h" VignetteEffect::VignetteEffect(const GpuContext& ctx) : VignetteEffect(ctx, VignetteParams()) { } VignetteEffect::VignetteEffect(const GpuContext& ctx, const VignetteParams& params) : PostProcessEffect(ctx), params_(params) { params_buffer_.init(ctx_.device); pipeline_ = create_post_process_pipeline(ctx_.device, ctx_.format, vignette_shader_wgsl); } void VignetteEffect::render(WGPURenderPassEncoder pass, const CommonPostProcessUniforms& uniforms) { uniforms_.update(ctx_.queue, uniforms); params_buffer_.update(ctx_.queue, params_); PostProcessEffect::render(pass, uniforms); } void VignetteEffect::update_bind_group(WGPUTextureView v) { pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, v, uniforms_.get(), params_buffer_.get()); }