// This file is part of the 64k demo project. // It implements the SolarizeEffect. #include "gpu/demo_effects.h" #include "gpu/gpu.h" // --- SolarizeEffect --- SolarizeEffect::SolarizeEffect(const GpuContext& ctx) : PostProcessEffect(ctx) { pipeline_ = create_post_process_pipeline(ctx_.device, ctx_.format, solarize_shader_wgsl); } void SolarizeEffect::render(WGPURenderPassEncoder pass, float t, float b, float i, float a) { const CommonPostProcessUniforms u = { .resolution = {(float)width_, (float)height_}, .aspect_ratio = a, .time = t, .beat = b, .audio_intensity = i, }; uniforms_.update(ctx_.queue, u); PostProcessEffect::render(pass, t, b, i, a); } void SolarizeEffect::update_bind_group(WGPUTextureView v) { pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, v, uniforms_.get(), {}); }