// This file is part of the 64k demo project. // It implements the SolarizeEffect. #include "gpu/demo_effects.h" #include "gpu/gpu.h" // --- SolarizeEffect --- SolarizeEffect::SolarizeEffect(const GpuContext& ctx) : PostProcessEffect(ctx) { uniforms_ = gpu_create_buffer(ctx_.device, sizeof(float) * 6, WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst); pipeline_ = create_post_process_pipeline(ctx_.device, ctx_.format, solarize_shader_wgsl); } void SolarizeEffect::render(WGPURenderPassEncoder pass, float t, float b, float i, float a) { struct { float t, b, i, a, w, h; } u = {t, b, i, a, (float)width_, (float)height_}; wgpuQueueWriteBuffer(ctx_.queue, uniforms_.buffer, 0, &u, sizeof(u)); PostProcessEffect::render(pass, t, b, i, a); } void SolarizeEffect::update_bind_group(WGPUTextureView v) { pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, v, uniforms_); }