// This file is part of the 64k demo project. // It declares helper functions for post-processing effects. #pragma once #include "gpu/gpu.h" #include "util/mini_math.h" // Uniform data common to all post-processing effects struct CommonPostProcessUniforms { vec2 resolution; float _pad[2]; // Padding for 16-byte alignment float aspect_ratio; float time; float beat; float audio_intensity; }; static_assert(sizeof(CommonPostProcessUniforms) == 32, "CommonPostProcessUniforms must be 32 bytes for WGSL alignment"); // Standard post-process bind group layout (group 0): #define PP_BINDING_SAMPLER 0 // Sampler for input texture #define PP_BINDING_TEXTURE 1 // Input texture (previous render pass) #define PP_BINDING_UNIFORMS 2 // Custom uniforms buffer #define PP_BINDING_EFFECT_PARAMS 3 // Effect-specific parameters // Helper to create a standard post-processing pipeline // Uniforms are accessible to both vertex and fragment shaders WGPURenderPipeline create_post_process_pipeline(WGPUDevice device, WGPUTextureFormat format, const char* shader_code); // Helper to update bind group for post-processing effects void pp_update_bind_group(WGPUDevice device, WGPURenderPipeline pipeline, WGPUBindGroup* bind_group, WGPUTextureView input_view, GpuBuffer uniforms, GpuBuffer effect_params);