// This file is part of the 64k demo project. // It implements the MovingEllipseEffect. #include "gpu/demo_effects.h" #include "gpu/gpu.h" // --- MovingEllipseEffect --- MovingEllipseEffect::MovingEllipseEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format) : Effect(device, queue) { uniforms_ = gpu_create_buffer(device_, sizeof(float) * 6, WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst); ResourceBinding bindings[] = {{uniforms_, WGPUBufferBindingType_Uniform}}; pass_ = gpu_create_render_pass(device_, format, ellipse_shader_wgsl, bindings, 1); pass_.vertex_count = 3; } void MovingEllipseEffect::render(WGPURenderPassEncoder pass, float t, float b, float i, float a) { struct { float t, b, i, a, w, h; } u = {t, b, i, a, (float)width_, (float)height_}; wgpuQueueWriteBuffer(queue_, uniforms_.buffer, 0, &u, sizeof(u)); wgpuRenderPassEncoderSetPipeline(pass, pass_.pipeline); wgpuRenderPassEncoderSetBindGroup(pass, 0, pass_.bind_group, 0, nullptr); wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); }