// This file is part of the 64k demo project. // It implements the HeptagonEffect. #include "gpu/demo_effects.h" #include "gpu/gpu.h" // --- HeptagonEffect --- HeptagonEffect::HeptagonEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format) : Effect(device, queue) { uniforms_ = gpu_create_buffer(device_, sizeof(float) * 4, WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst); ResourceBinding bindings[] = {{uniforms_, WGPUBufferBindingType_Uniform}}; pass_ = gpu_create_render_pass(device_, format, main_shader_wgsl, bindings, 1); pass_.vertex_count = 21; } void HeptagonEffect::render(WGPURenderPassEncoder pass, float t, float b, float i, float a) { struct { float p, a, t, d; } u = {i, a, t, 0.0f}; wgpuQueueWriteBuffer(queue_, uniforms_.buffer, 0, &u, sizeof(u)); wgpuRenderPassEncoderSetPipeline(pass, pass_.pipeline); wgpuRenderPassEncoderSetBindGroup(pass, 0, pass_.bind_group, 0, nullptr); wgpuRenderPassEncoderDraw(pass, pass_.vertex_count, 1, 0, 0); }