// This file is part of the 64k demo project. // It implements the GaussianBlurEffect with parameterization. #include "gpu/demo_effects.h" #include "gpu/effects/post_process_helper.h" #include "gpu/gpu.h" // --- GaussianBlurEffect --- // Backward compatibility constructor (delegates to parameterized constructor) GaussianBlurEffect::GaussianBlurEffect(const GpuContext& ctx) : GaussianBlurEffect(ctx, GaussianBlurParams{}) { } // Parameterized constructor GaussianBlurEffect::GaussianBlurEffect(const GpuContext& ctx, const GaussianBlurParams& params) : PostProcessEffect(ctx), params_(params) { pipeline_ = create_post_process_pipeline(ctx_.device, ctx_.format, gaussian_blur_shader_wgsl); uniforms_.init(ctx_.device); } void GaussianBlurEffect::render(WGPURenderPassEncoder pass, float time, float beat, float intensity, float aspect_ratio) { // Update uniforms with current state and parameters const GaussianBlurUniforms u = {.time = time, .beat = beat, .intensity = intensity, .aspect_ratio = aspect_ratio, .width = (float)width_, .height = (float)height_, .strength = params_.strength, ._pad = 0.0f}; uniforms_.update(ctx_.queue, u); wgpuRenderPassEncoderSetPipeline(pass, pipeline_); wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr); wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); } void GaussianBlurEffect::update_bind_group(WGPUTextureView input_view) { pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, input_view, uniforms_.get()); }