// This file is part of the 64k demo project. // It implements the DistortEffect. #include "gpu/demo_effects.h" #include "gpu/gpu.h" // --- DistortEffect --- DistortEffect::DistortEffect(const GpuContext& ctx) : DistortEffect(ctx, DistortParams()) { } DistortEffect::DistEffect(const GpuContext& ctx, const DistortParams& params) : PostProcessEffect(ctx), params_(params) { common_uniforms_.init(ctx_.device); params_buffer_.init(ctx_.device); pipeline_ = create_post_process_pipeline(ctx_.device, ctx_.format, distort_shader_wgsl); } void DistortEffect::render(WGPURenderPassEncoder pass, float t, float b, float i, float a) { // Populate CommonPostProcessUniforms const CommonPostProcessUniforms common_u = { .resolution = {(float)width_, (float)height_}, .aspect_ratio = a, .time = t, .beat = b, .audio_intensity = i, }; common_uniforms_.update(ctx_.queue, common_u); // Populate DistortParams const DistortParams distort_p = { .strength = params_.strength, .speed = params_.speed, }; params_buffer_.update(ctx_.queue, distort_p); PostProcessEffect::render(pass, t, b, i, a); } void DistortEffect::update_bind_group(WGPUTextureView v) { pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, v, common_uniforms_.get(), params_buffer_); }