// This file is part of the 64k demo project. // It implements the DistortEffect. #include "gpu/demo_effects.h" #include "gpu/gpu.h" // --- DistortEffect --- DistortEffect::DistortEffect(WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format) : PostProcessEffect(device, queue) { uniforms_ = gpu_create_buffer(device_, sizeof(float) * 4, WGPUBufferUsage_Uniform | WGPUBufferUsage_CopyDst); pipeline_ = create_post_process_pipeline(device_, format, distort_shader_wgsl); } void DistortEffect::render(WGPURenderPassEncoder pass, float t, float b, float i, float a) { struct { float t, b, i, a; } u = {t, b, i, a}; wgpuQueueWriteBuffer(queue_, uniforms_.buffer, 0, &u, sizeof(u)); PostProcessEffect::render(pass, t, b, i, a); } void DistortEffect::update_bind_group(WGPUTextureView v) { pp_update_bind_group(device_, pipeline_, &bind_group_, v, uniforms_); }