// This file is part of the 64k demo project. // It implements the DistortEffect. #include "gpu/demo_effects.h" #include "gpu/gpu.h" // --- DistortEffect --- DistortEffect::DistortEffect(const GpuContext& ctx) : DistortEffect(ctx, DistortParams()) { } DistortEffect::DistortEffect(const GpuContext& ctx, const DistortParams& params) : PostProcessEffect(ctx), params_(params) { params_buffer_.init(ctx_.device); pipeline_ = create_post_process_pipeline(ctx_.device, ctx_.format, distort_shader_wgsl); } void DistortEffect::render(WGPURenderPassEncoder pass, const CommonPostProcessUniforms& uniforms) { // Populate CommonPostProcessUniforms uniforms_.update(ctx_.queue, uniforms); // Populate DistortParams const DistortParams distort_p = { .strength = params_.strength, .speed = params_.speed, }; params_buffer_.update(ctx_.queue, distort_p); PostProcessEffect::render(pass, uniforms); } void DistortEffect::update_bind_group(WGPUTextureView v) { pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, v, uniforms_.get(), params_buffer_); }