// CNN post-processing effect header // Multi-layer neural network stylization #pragma once #include "gpu/effect.h" #include "gpu/uniform_helper.h" struct CNNLayerParams { int layer_index; float blend_amount; // Blend: mix(input, output, blend_amount) float _pad[2]; }; static_assert(sizeof(CNNLayerParams) == 16); struct CNNEffectParams { int layer_index = 0; // Which layer to render (0-based) int total_layers = 1; // Total number of layers in the CNN float blend_amount = 1.0f; // Final blend with original input }; class CNNEffect : public PostProcessEffect { public: explicit CNNEffect(const GpuContext& ctx); explicit CNNEffect(const GpuContext& ctx, const CNNEffectParams& params); void init(MainSequence* demo) override; void render(WGPURenderPassEncoder pass, float time, float beat, float intensity, float aspect_ratio) override; void update_bind_group(WGPUTextureView input_view) override; // Layer 0 needs framebuffer capture for original input bool needs_framebuffer_capture() const override { return layer_index_ == 0; } private: int layer_index_; int total_layers_; float blend_amount_; WGPUTextureView input_view_; WGPUTextureView original_view_; UniformBuffer params_buffer_; WGPUBindGroup bind_group_; MainSequence* demo_ = nullptr; };