// This file is part of the 64k demo project. // It implements the ChromaAberrationEffect with parameterization. #include "gpu/demo_effects.h" #include "gpu/effects/post_process_helper.h" #include "gpu/gpu.h" // --- ChromaAberrationEffect --- // Backward compatibility constructor (delegates to parameterized constructor) ChromaAberrationEffect::ChromaAberrationEffect(const GpuContext& ctx) : ChromaAberrationEffect(ctx, ChromaAberrationParams{}) { } // Parameterized constructor ChromaAberrationEffect::ChromaAberrationEffect( const GpuContext& ctx, const ChromaAberrationParams& params) : PostProcessEffect(ctx), params_(params) { pipeline_ = create_post_process_pipeline(ctx_.device, ctx_.format, chroma_aberration_shader_wgsl); uniforms_.init(ctx_.device); params_buffer_.init(ctx_.device); } void ChromaAberrationEffect::render(WGPURenderPassEncoder pass, float time, float beat, float intensity, float aspect_ratio) { // Update uniforms with current state and parameters const CommonPostProcessUniforms u = { .resolution = {(float)width_, (float)height_}, .aspect_ratio = aspect_ratio, .time = time, .beat = beat, .audio_intensity = intensity, }; uniforms_.update(ctx_.queue, u); params_buffer_.update(ctx_.queue, params_); wgpuRenderPassEncoderSetPipeline(pass, pipeline_); wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr); wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); } void ChromaAberrationEffect::update_bind_group(WGPUTextureView input_view) { pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, input_view, uniforms_.get(), params_buffer_.get()); }