// This file is part of the 64k demo project. // It includes all concrete effects used in the demo. #pragma once // Core 3D #include "3d/camera.h" #include "3d/renderer.h" #include "3d/scene.h" // Base effect classes #include "effect.h" #include "gpu/post_process_helper.h" #include "gpu/shaders.h" #include "gpu/texture_manager.h" #include "gpu/uniform_helper.h" // Individual Effect Headers #include "effects/chroma_aberration_effect.h" #include "effects/circle_mask_effect.h" #include "effects/cnn_effect.h" #include "effects/cnn_v2_effect.h" #include "effects/distort_effect.h" #include "effects/fade_effect.h" #include "effects/flash_cube_effect.h" #include "effects/flash_effect.h" #include "effects/gaussian_blur_effect.h" #include "effects/heptagon_effect.h" #include "effects/hybrid_3d_effect.h" #include "effects/moving_ellipse_effect.h" #include "effects/particle_spray_effect.h" #include "effects/particles_effect.h" #include "effects/passthrough_effect.h" #include "effects/rotating_cube_effect.h" #include "effects/scene1_effect.h" #include "effects/sdf_test_effect.h" #include "effects/solarize_effect.h" #include "effects/theme_modulation_effect.h" #include "effects/vignette_effect.h" #include // Common particle definition is now in effects/particle_defs.h // Auto-generated functions from sequence compiler void LoadTimeline(MainSequence& main_seq, const GpuContext& ctx); float GetDemoDuration();