// This file is part of the 64k demo project. // It includes all concrete effects used in the demo. #pragma once // Core 3D #include "3d/camera.h" #include "3d/renderer.h" #include "3d/scene.h" // Base effect classes (v2) #include "gpu/effect.h" #include "gpu/post_process_helper.h" #include "gpu/sequence.h" #include "gpu/shaders.h" #include "gpu/texture_manager.h" #include "gpu/uniform_helper.h" // Individual Effect Headers (v2) #include "effects/gaussian_blur_effect.h" #include "effects/heptagon_effect.h" #include "effects/hybrid3_d_effect.h" #include "effects/particles_effect.h" #include "effects/passthrough_effect.h" #include "effects/placeholder_effect.h" #include "effects/rotating_cube_effect.h" // TODO: Port CNN effects to v2 // #include "../../cnn_v1/src/cnn_v1_effect.h" // #include "../../cnn_v2/src/cnn_v2_effect.h" #include // Auto-generated functions from sequence compiler v2 // See generated/timeline.h for: // - InitializeV2Sequences() // - GetActiveV2Sequence() // - RenderV2Timeline()