// This file is auto-generated by asset_packer.cc. Do not edit. #pragma once #include enum class AssetId : uint16_t { ASSET_KICK_1 = 0, ASSET_SNARE_1 = 1, ASSET_CRASH_1 = 2, ASSET_LAST_ID = 3, }; #include "util/asset_manager.h" // Accessors to avoid static initialization order issues const struct AssetRecord* GetAssetRecordTable(); size_t GetAssetCount();