// This file is auto-generated by asset_packer.cc. Do not edit. #pragma once #include enum class AssetId : uint16_t { ASSET_TEST_ASSET_1 = 0, ASSET_NULL_ASSET = 1, ASSET_SHADER_SNIPPET_A = 2, ASSET_SHADER_SNIPPET_B = 3, ASSET_PROC_NOISE_256 = 4, ASSET_LAST_ID = 5, }; #include "util/asset_manager.h" // Accessors to avoid static initialization order issues const struct AssetRecord* GetAssetRecordTable(); size_t GetAssetCount();