// This file is auto-generated by asset_packer.cc. Do not edit. #pragma once #include enum class AssetId : uint16_t { ASSET_KICK_1 = 0, ASSET_SNARE_1 = 1, ASSET_HIHAT_1 = 2, ASSET_NOISE_TEX = 3, ASSET_LAST_ID = 4, }; #include "util/asset_manager.h"