// This file is part of the 64k demo project. // Scene2 effect - ShaderToy conversion (scene) // Generated by convert_shadertoy.py #pragma once #include "effects/shaders.h" #include "gpu/wgsl_effect.h" struct Scene2Effect : public WgslEffect { Scene2Effect(const GpuContext& ctx, const std::vector& inputs, const std::vector& outputs, float start_time, float end_time) : WgslEffect(ctx, inputs, outputs, start_time, end_time, scene2_shader_wgsl, WGPULoadOp_Clear, {}, WgslSamplerType::Nearest) {} };