// This file is part of the 64k demo project. // Scene2 effect - ShaderToy conversion (scene) // Generated by convert_shadertoy.py #pragma once #include "gpu/effect.h" #include "gpu/wgpu_resource.h" class Scene2Effect : public Effect { public: Scene2Effect(const GpuContext& ctx, const std::vector& inputs, const std::vector& outputs, float start_time, float end_time); void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, NodeRegistry& nodes) override; private: RenderPipeline pipeline_; BindGroup bind_group_; };