// Placeholder effect v2 - temporary passthrough for unported effects // TODO: Replace with actual effect implementations #pragma once #include "gpu/effect.h" #include "gpu/uniform_helper.h" class Placeholder : public Effect { public: Placeholder(const GpuContext& ctx, const std::vector& inputs, const std::vector& outputs, const char* placeholder_name = "UnknownEffect"); void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, NodeRegistry& nodes) override; private: WGPURenderPipeline pipeline_; WGPUBindGroup bind_group_; WGPUSampler sampler_; UniformBuffer uniforms_buffer_; const char* name_; };