// Placeholder effect implementation - logs TODO warning once #include "effects/placeholder_effect.h" #include "effects/shaders.h" #include "gpu/post_process_helper.h" #include "util/fatal_error.h" #include Placeholder::Placeholder(const GpuContext& ctx, const std::vector& inputs, const std::vector& outputs, float start_time, float end_time, const char* placeholder_name) : Effect(ctx, inputs, outputs, start_time, end_time), pipeline_(nullptr), bind_group_(nullptr), name_(placeholder_name) { fprintf(stderr, "TODO: %s not yet implemented, using passthrough\n", name_); HEADLESS_RETURN_IF_NULL(ctx_.device); create_linear_sampler(); pipeline_ = create_post_process_pipeline( ctx_.device, WGPUTextureFormat_RGBA8Unorm, passthrough_shader_wgsl); } void Placeholder::render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, NodeRegistry& nodes) { WGPUTextureView input_view = nodes.get_view(input_nodes_[0]); WGPUTextureView output_view = nodes.get_view(output_nodes_[0]); pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, input_view, uniforms_buffer_.get(), {nullptr, 0}); run_fullscreen_pass(encoder, pipeline_, bind_group_, output_view); }