// Placeholder effect implementation - logs TODO warning once #include "effects/placeholder_effect.h" #include "effects/shaders.h" #include "gpu/post_process_helper.h" #include "util/fatal_error.h" #include Placeholder::Placeholder(const GpuContext& ctx, const std::vector& inputs, const std::vector& outputs, float start_time, float end_time, const char* placeholder_name) : Effect(ctx, inputs, outputs, start_time, end_time), pipeline_(nullptr), bind_group_(nullptr), sampler_(nullptr), name_(placeholder_name) { // Log once on construction fprintf(stderr, "TODO: %s not yet implemented, using passthrough\n", name_); // Headless mode: skip GPU resource creation (compiled out in STRIP_ALL) HEADLESS_RETURN_IF_NULL(ctx_.device); uniforms_buffer_.init(ctx_.device); pipeline_ = create_post_process_pipeline( ctx_.device, WGPUTextureFormat_RGBA8Unorm, passthrough_shader_wgsl); WGPUSamplerDescriptor sampler_desc = {}; sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge; sampler_desc.addressModeV = WGPUAddressMode_ClampToEdge; sampler_desc.addressModeW = WGPUAddressMode_ClampToEdge; sampler_desc.magFilter = WGPUFilterMode_Linear; sampler_desc.minFilter = WGPUFilterMode_Linear; sampler_desc.mipmapFilter = WGPUMipmapFilterMode_Nearest; sampler_desc.maxAnisotropy = 1; sampler_ = wgpuDeviceCreateSampler(ctx_.device, &sampler_desc); } void Placeholder::render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, NodeRegistry& nodes) { WGPUTextureView input_view = nodes.get_view(input_nodes_[0]); WGPUTextureView output_view = nodes.get_view(output_nodes_[0]); uniforms_buffer_.update(ctx_.queue, params); pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, input_view, uniforms_buffer_.get(), {nullptr, 0}); WGPURenderPassColorAttachment color_attachment = {}; gpu_init_color_attachment(color_attachment, output_view); WGPURenderPassDescriptor pass_desc = {}; pass_desc.colorAttachmentCount = 1; pass_desc.colorAttachments = &color_attachment; WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc); wgpuRenderPassEncoderSetPipeline(pass, pipeline_); wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr); wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0); wgpuRenderPassEncoderEnd(pass); wgpuRenderPassEncoderRelease(pass); }