// Peak meter overlay for audio debugging // Renders red horizontal bar showing audio_intensity #pragma once #include "gpu/effect.h" #include "gpu/uniform_helper.h" class PeakMeter : public Effect { public: PeakMeter(const GpuContext& ctx, const std::vector& inputs, const std::vector& outputs); ~PeakMeter() override; void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, NodeRegistry& nodes) override; private: WGPURenderPipeline pipeline_; WGPUBindGroup bind_group_; UniformBuffer uniforms_buffer_; };