// Passthrough effect v2 - simple copy input to output #pragma once #include "gpu/effect_v2.h" #include "gpu/uniform_helper.h" class PassthroughEffectV2 : public EffectV2 { public: PassthroughEffectV2(const GpuContext& ctx, const std::vector& inputs, const std::vector& outputs); void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, NodeRegistry& nodes) override; private: WGPURenderPipeline pipeline_; WGPUBindGroup bind_group_; WGPUSampler sampler_; UniformBuffer uniforms_buffer_; };