// Passthrough effect v2 - simple copy input to output #pragma once #include "gpu/effect.h" #include "gpu/uniform_helper.h" #include "gpu/wgpu_resource.h" class Passthrough : public Effect { public: Passthrough(const GpuContext& ctx, const std::vector& inputs, const std::vector& outputs, float start_time, float end_time); void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, NodeRegistry& nodes) override; private: RenderPipeline pipeline_; BindGroup bind_group_; };