// This file is part of the 64k demo project. // It implements the HeptagonEffect. #include "gpu/demo_effects.h" #include "gpu/gpu.h" #include "util/mini_math.h" // --- HeptagonEffect --- HeptagonEffect::HeptagonEffect(const GpuContext& ctx) : Effect(ctx) { // uniforms_ is initialized by Effect base class ResourceBinding bindings[] = {{uniforms_.get(), WGPUBufferBindingType_Uniform}}; pass_ = gpu_create_render_pass(ctx_.device, ctx_.format, main_shader_wgsl, bindings, 1); pass_.vertex_count = 21; } void HeptagonEffect::render(WGPURenderPassEncoder pass, const CommonPostProcessUniforms& uniforms) { uniforms_.update(ctx_.queue, uniforms); wgpuRenderPassEncoderSetPipeline(pass, pass_.pipeline); wgpuRenderPassEncoderSetBindGroup(pass, 0, pass_.bind_group, 0, nullptr); wgpuRenderPassEncoderDraw(pass, pass_.vertex_count, 1, 0, 0); }