// This file is part of the 64k demo project. // It declares the GaussianBlurEffect. #pragma once #include "gpu/effect.h" #include "gpu/uniform_helper.h" // Parameters for GaussianBlurEffect (set at construction time) struct GaussianBlurParams { float strength = 1.0f; // Default float strength_audio = 0.5f; // how much to pulse with audio float stretch = 1.f; // y/x axis ratio float _pad = 0.; }; static_assert(sizeof(GaussianBlurParams) == 16, "GaussianBlurParams must be 16 bytes for WGSL alignment"); class GaussianBlurEffect : public PostProcessEffect { public: // Backward compatibility constructor (uses default params) GaussianBlurEffect(const GpuContext& ctx); // New parameterized constructor GaussianBlurEffect(const GpuContext& ctx, const GaussianBlurParams& params); void render(WGPURenderPassEncoder pass, const CommonPostProcessUniforms& uniforms) override; void update_bind_group(WGPUTextureView input_view) override; private: GaussianBlurParams params_; UniformBuffer params_buffer_; };