// Flash effect for visual sync testing // Pulses white based on beat timing #pragma once #include "gpu/effect.h" #include "gpu/uniform_helper.h" class FlashEffect : public Effect { public: FlashEffect(const GpuContext& ctx, const std::vector& inputs, const std::vector& outputs); ~FlashEffect() override; void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, NodeRegistry& nodes) override; private: WGPURenderPipeline pipeline_; WGPUBindGroup bind_group_; WGPUSampler sampler_; WGPUTexture dummy_texture_; WGPUTextureView dummy_texture_view_; UniformBuffer uniforms_buffer_; };