// This file is part of the 64k demo project. // It implements the production audio backend using miniaudio. // This is the default backend for the final build. #pragma once #include "audio_backend.h" #include "miniaudio.h" // Production audio backend using miniaudio library // Manages real hardware audio device and playback class MiniaudioBackend : public AudioBackend { public: MiniaudioBackend(); ~MiniaudioBackend() override; void init() override; void start() override; void shutdown() override; // Get the underlying miniaudio device (for internal use) ma_device* get_device() { return &device_; } private: ma_device device_; bool initialized_; // Static callback required by miniaudio C API static void audio_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount); };