// This file is part of the 64k demo project. // It defines the public interface for the audio system. // Includes initialization, shutdown, and frame updates. #pragma once void audio_init(); void audio_start(); // Starts the audio device callback #if !defined(STRIP_ALL) void audio_render_silent(float duration_sec); // Fast-forwards audio state #endif /* !defined(STRIP_ALL) */ void audio_update(); void audio_shutdown();