// This file is part of the 64k demo project. // It manages the low-level audio device and high-level audio state. // Implementation uses miniaudio for cross-platform support. #include "audio.h" #define MINIAUDIO_IMPLEMENTATION #include "miniaudio.h" #include "synth.h" #include static ma_device g_device; void audio_data_callback(ma_device *pDevice, void *pOutput, const void *pInput, ma_uint32 frameCount) { (void)pInput; float *fOutput = (float *)pOutput; synth_render(fOutput, (int)frameCount); } void audio_init() { synth_init(); ma_device_config config = ma_device_config_init(ma_device_type_playback); config.playback.format = ma_format_f32; config.playback.channels = 2; config.sampleRate = 32000; config.dataCallback = audio_data_callback; if (ma_device_init(NULL, &config, &g_device) != MA_SUCCESS) { printf("Failed to open playback device.\n"); return; } if (ma_device_start(&g_device) != MA_SUCCESS) { printf("Failed to start playback device.\n"); ma_device_uninit(&g_device); return; } } void audio_update() { } void audio_shutdown() { ma_device_stop(&g_device); ma_device_uninit(&g_device); synth_shutdown(); }