#pragma once #include "3d/scene.h" #include #include // SceneLoader handles parsing of binary scene files (.bin) exported from // Blender. It populates a Scene object with objects, lights, and cameras. class SceneLoader { public: // Loads a scene from a binary buffer. // Returns true on success, false on failure (e.g., invalid magic, version // mismatch). static bool LoadScene(Scene& scene, const uint8_t* data, size_t size); };