// This file is part of the 64k demo project. // It implements a lightweight SDF-based physics engine. #pragma once #include "3d/scene.h" #include "util/mini_math.h" class PhysicsSystem { public: vec3 gravity = {0.0f, -9.81f, 0.0f}; void update(Scene& scene, float dt); private: void resolve_collision(Object3D& a, Object3D& b); float sample_sdf(const Object3D& obj, vec3 world_p); };