#!/bin/bash set -e set -x # Create directories mkdir -p third_party/windows/lib mkdir -p third_party/windows/include/GLFW echo "Fetching GLFW 3.4..." curl -L -o glfw.zip https://github.com/glfw/glfw/releases/download/3.4/glfw-3.4.bin.WIN64.zip unzip -q glfw.zip cp glfw-3.4.bin.WIN64/lib-mingw-w64/libglfw3.a third_party/windows/lib/ cp glfw-3.4.bin.WIN64/include/GLFW/* third_party/windows/include/GLFW/ rm -rf glfw.zip glfw-3.4.bin.WIN64 echo "Fetching wgpu-native v0.19.4.1..." curl -L -o wgpu.zip https://github.com/gfx-rs/wgpu-native/releases/download/v0.19.4.1/wgpu-windows-x86_64-release.zip unzip -q wgpu.zip -d wgpu_temp # Copy import library (renaming for MinGW convention, though it can usually read .lib) cp wgpu_temp/wgpu_native.dll.lib third_party/windows/lib/libwgpu_native.dll.a # Copy runtime DLL (will be needed next to executable) cp wgpu_temp/wgpu_native.dll third_party/windows/lib/wgpu_native.dll # Copy headers mkdir -p third_party/windows/include/webgpu cp wgpu_temp/webgpu.h third_party/windows/include/webgpu/ cp wgpu_temp/wgpu.h third_party/windows/include/webgpu/ rm -rf wgpu.zip wgpu_temp echo "Windows dependencies fetched."