#!/bin/bash set -e # 1. Build native tools echo "Building native tools..." cmake -S . -B build_native -DDEMO_BUILD_TOOLS=OFF -DDEMO_BUILD_TESTS=OFF cmake --build build_native --target asset_packer tracker_compiler_host -j8 ASSET_PACKER_PATH=$(pwd)/build_native/asset_packer TRACKER_COMPILER_PATH=$(pwd)/build_native/tools_host/tracker_compiler_host echo "Cross-compiling for Windows..." cmake -S . -B build_win \ -DCMAKE_TOOLCHAIN_FILE=cmake/Toolchain-MinGW-w64.cmake \ -DDEMO_CROSS_COMPILE_WIN32=ON \ -DDEMO_STRIP_ALL=ON \ -DASSET_PACKER_PATH=$ASSET_PACKER_PATH \ -DTRACKER_COMPILER_PATH=$TRACKER_COMPILER_PATH \ "-DCMAKE_EXE_LINKER_FLAGS=-static-libgcc -static-libstdc++ -Wl,-Bstatic -lwinpthread -Wl,-Bdynamic" cmake --build build_win -j8 # 3. Copy runtime DLLs to build_win so we can run it cp third_party/windows/lib/wgpu_native.dll build_win/ # Copy libwinpthread-1.dll (wgpu_native.dll depends on it even when exe statically links it) WINPTHREAD_DLL=$(x86_64-w64-mingw32-gcc --print-file-name=libwinpthread-1.dll 2>/dev/null) if [ ! -f "$WINPTHREAD_DLL" ]; then WINPTHREAD_DLL=$(find /opt/homebrew /usr /usr/local -path "*x86_64*" -name "libwinpthread-1.dll" 2>/dev/null | head -1) fi if [ -f "$WINPTHREAD_DLL" ]; then cp "$WINPTHREAD_DLL" build_win/ else echo "Warning: libwinpthread-1.dll not found — Wine may fail to run" fi # 4. Crunch the binary ./scripts/crunch_win.sh echo "Build complete. Output: build_win/demo64k.exe"