#!/bin/bash set -e # 1. Build native tools echo "Building native tools..." cmake -S . -B build_native -DDEMO_BUILD_TOOLS=OFF -DDEMO_BUILD_TESTS=OFF cmake --build build_native --target asset_packer tracker_compiler_host -j8 ASSET_PACKER_PATH=$(pwd)/build_native/asset_packer TRACKER_COMPILER_PATH=$(pwd)/build_native/tools_host/tracker_compiler_host echo "Cross-compiling for Windows..." cmake -S . -B build_win \ -DCMAKE_TOOLCHAIN_FILE=cmake/Toolchain-MinGW-w64.cmake \ -DDEMO_CROSS_COMPILE_WIN32=ON \ -DDEMO_STRIP_ALL=ON \ -DASSET_PACKER_PATH=$ASSET_PACKER_PATH \ -DTRACKER_COMPILER_PATH=$TRACKER_COMPILER_PATH cmake --build build_win -j8 # 3. Copy runtime DLLs to build_win so we can run it cp third_party/windows/lib/wgpu_native.dll build_win/ # Copy MinGW DLLs (pthread, etc.) echo "Copying MinGW DLLs..." if [[ "$(uname)" == "Darwin" ]]; then MINGW_SEARCH_ROOTS="/opt/homebrew" else # Linux / WSL: mingw-w64 installed via apt MINGW_SEARCH_ROOTS="/usr/x86_64-w64-mingw32 /usr/lib/gcc/x86_64-w64-mingw32" fi COPIED=0 for dll in libwinpthread-1.dll libgcc_s_seh-1.dll libstdc++-6.dll; do src=$(find $MINGW_SEARCH_ROOTS -name "$dll" 2>/dev/null | head -n 1) if [ -n "$src" ]; then cp "$src" build_win/ echo " Copied: $dll" COPIED=$((COPIED+1)) fi done if [ "$COPIED" -eq 0 ]; then echo "Warning: Could not find MinGW DLLs. You might need them to run the exe." fi # 4. Crunch the binary ./scripts/crunch_win.sh echo "Build complete. Output: build_win/demo64k.exe"