# Convolutional Neural Net Shader (CNN) post-processing ## Idea Have the input 3d scene be processed by a multi-layer CNN trained on the side. Input: some rendered scene. Output: 'stylized' scene with CNN post-processing. ## Shader implementation ### input / output Need 1 texture buffer per CNN layer. Input (r,g,b,1/z) for layer 0 (render 3d scene), or output from layer N-1 for layer N. output: (r,g,b, alpha). Don't need the 1/z information (can be fetched from input) ### size of one layer Notation: S: the number of input samples from layer N-1. Example: 3x3 input -> S = 3x3 = 9. Each S samples is 4 values (r,g,b, w=1/z). Each sample is processed by a mat4 matrix. 4 input => 4 output. Weight matrix = S x mat4 Final bias: 4 values. WGSL code example: See file CNN.shader ### Layers we need 3 or 4 layer ? Several different shaders for each layer. Ping-pong for input/output texture buffer between each layers? ## Training The layer weight/bias data are hard-coded in the shaders. Need training with external python script. File: CNN.py contains an example of what the training script could be. Just an example, doesn't match our requirement yet. Need a repository of reference image pairs (before/after) for training and validation. Each input image is randomly sampled into 3x3 patch of (r,g,b,1/z) input samples. And trained to match the (r,g,b,a) output. Training generates the .wgsl code for layers' shaders, and the c++ code for the post-processing 'Effect'.