// Common vertex shader for fullscreen post-processing effects. // Draws a single triangle that covers the entire screen. @vertex fn vs_main(@builtin(vertex_index) i: u32) -> @builtin(position) vec4 { var pos = array, 3>( vec2(-1, -1), vec2(3, -1), vec2(-1, 3) ); return vec4(pos[i], 0.0, 1.0); }