// GBufViewEffect: Visualizes G-buffer feature textures as a 4×5 channel grid. // Inputs: feat_tex0 (rgba32uint, ch 0-7 f16), feat_tex1 (rgba32uint, ch 8-19 unorm8) // Output: rgba8unorm tiled channel visualization (downscaled 4× per channel) #pragma once #include "gpu/effect.h" #include "gpu/sequence.h" #include "gpu/wgpu_resource.h" class GBufViewEffect : public Effect { public: GBufViewEffect(const GpuContext& ctx, const std::vector& inputs, const std::vector& outputs, float start_time, float end_time); void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, NodeRegistry& nodes) override; private: RenderPipeline pipeline_; BindGroup bind_group_; };