// GBufDeferredEffect — simple deferred render from packed G-buffer. // Inputs: feat_tex0, feat_tex1 (rgba32uint). Output: albedo * shadow (rgba8unorm). #pragma once #include "gpu/effect.h" #include "gpu/uniform_helper.h" #include "gpu/wgpu_resource.h" class GBufDeferredEffect : public Effect { public: GBufDeferredEffect(const GpuContext& ctx, const std::vector& inputs, const std::vector& outputs, float start_time, float end_time); void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, NodeRegistry& nodes) override; private: RenderPipeline pipeline_; BindGroup bind_group_; };