// CNN v3 — Encoder level 1 // AvgPool2x2(enc0) + Conv(8->16, 3x3, zero-pad) + FiLM + ReLU // // Input: enc0_tex (rgba32uint, 8xf16) full-res // Output: enc1_out_lo (rgba32uint, 8xf16) half-res ch 0-7 // enc1_out_hi (rgba32uint, 8xf16) half-res ch 8-15 // // Weight layout (f16, OIHW + bias): // [0 .. 8*16*9) conv: w[out][in][ky][kx] // [1152 .. +16) bias: b[out] #include "cnn_v3/common" const ENC1_IN: u32 = 8u; const ENC1_OUT: u32 = 16u; struct Params { weight_offset: u32, _pad: vec3u, gamma_0: vec4f, gamma_1: vec4f, gamma_2: vec4f, gamma_3: vec4f, beta_0: vec4f, beta_1: vec4f, beta_2: vec4f, beta_3: vec4f, } @group(0) @binding(0) var enc0_tex: texture_2d; @group(0) @binding(1) var weights: array; @group(0) @binding(2) var params: Params; @group(0) @binding(3) var enc1_out_lo: texture_storage_2d; @group(0) @binding(4) var enc1_out_hi: texture_storage_2d; fn film_gamma(o: u32) -> f32 { if (o < 4u) { return params.gamma_0[o]; } if (o < 8u) { return params.gamma_1[o - 4u]; } if (o < 12u) { return params.gamma_2[o - 8u]; } return params.gamma_3[o - 12u]; } fn film_beta(o: u32) -> f32 { if (o < 4u) { return params.beta_0[o]; } if (o < 8u) { return params.beta_1[o - 4u]; } if (o < 12u) { return params.beta_2[o - 8u]; } return params.beta_3[o - 12u]; } fn load_enc0_avg(hcoord: vec2i, full_dims: vec2i) -> array { let half_dims = full_dims / 2; if (hcoord.x < 0 || hcoord.y < 0 || hcoord.x >= half_dims.x || hcoord.y >= half_dims.y) { return array(0., 0., 0., 0., 0., 0., 0., 0.); } let base = hcoord * 2; var s: array; for (var dy: i32 = 0; dy < 2; dy++) { for (var dx: i32 = 0; dx < 2; dx++) { let fc = clamp(base + vec2i(dx, dy), vec2i(0), full_dims - vec2i(1)); let f = unpack_8ch(enc0_tex, fc); for (var i: u32 = 0u; i < 8u; i++) { s[i] += f[i]; } } } for (var i: u32 = 0u; i < 8u; i++) { s[i] *= 0.25; } return s; } @compute @workgroup_size(8, 8) fn enc1_main(@builtin(global_invocation_id) id: vec3u) { let full_dims = vec2i(textureDimensions(enc0_tex)); let half_dims = full_dims / 2; let coord = vec2i(id.xy); if (coord.x >= half_dims.x || coord.y >= half_dims.y) { return; } let wo = params.weight_offset; var out: array; for (var o: u32 = 0u; o < ENC1_OUT; o++) { var sum = get_w(wo, ENC1_OUT * ENC1_IN * 9u + o); // bias for (var ky: i32 = -1; ky <= 1; ky++) { for (var kx: i32 = -1; kx <= 1; kx++) { let feat = load_enc0_avg(coord + vec2i(kx, ky), full_dims); let ki = u32(ky + 1) * 3u + u32(kx + 1); for (var i: u32 = 0u; i < ENC1_IN; i++) { sum += get_w(wo, o * ENC1_IN * 9u + i * 9u + ki) * feat[i]; } } } out[o] = max(0.0, film_gamma(o) * sum + film_beta(o)); } textureStore(enc1_out_lo, coord, vec4u( pack2x16float(vec2f(out[0], out[1])), pack2x16float(vec2f(out[2], out[3])), pack2x16float(vec2f(out[4], out[5])), pack2x16float(vec2f(out[6], out[7])) )); textureStore(enc1_out_hi, coord, vec4u( pack2x16float(vec2f(out[8], out[9])), pack2x16float(vec2f(out[10], out[11])), pack2x16float(vec2f(out[12], out[13])), pack2x16float(vec2f(out[14], out[15])) )); }