// CNN v3 — Encoder level 1 // AvgPool2x2(enc0) + Conv(4->8, 3x3, zero-pad) + FiLM + ReLU // // Input: enc0_tex (rgba16float, 4ch) full-res // Output: enc1_out (rgba32uint, 8xf16) half-res (dispatch at half-res dims) // // Weight layout (f16, OIHW + bias): // [0 .. 4*8*9) conv: w[out][in][ky][kx] // [288 .. +8) bias: b[out] #include "cnn_v3/common" const ENC1_IN: u32 = 4u; const ENC1_OUT: u32 = 8u; struct Params { weight_offset: u32, _pad: vec3u, gamma_lo: vec4f, // FiLM gamma ch 0-3 gamma_hi: vec4f, // FiLM gamma ch 4-7 beta_lo: vec4f, // FiLM beta ch 0-3 beta_hi: vec4f, // FiLM beta ch 4-7 } @group(0) @binding(0) var enc0_tex: texture_2d; @group(0) @binding(1) var weights: array; @group(0) @binding(2) var params: Params; @group(0) @binding(3) var enc1_out: texture_storage_2d; fn film_gamma(o: u32) -> f32 { if (o < 4u) { return params.gamma_lo[o]; } return params.gamma_hi[o - 4u]; } fn film_beta(o: u32) -> f32 { if (o < 4u) { return params.beta_lo[o]; } return params.beta_hi[o - 4u]; } // Avg-pool 2x2 from enc0_tex at half-res coord hcoord. // Returns zeros for OOB half-res coords (zero-padding for the conv). fn load_enc0_avg(hcoord: vec2i, full_dims: vec2i) -> array { let half_dims = full_dims / 2; if (hcoord.x < 0 || hcoord.y < 0 || hcoord.x >= half_dims.x || hcoord.y >= half_dims.y) { return array(0., 0., 0., 0.); } let base = hcoord * 2; var s = vec4f(0.); for (var dy: i32 = 0; dy < 2; dy++) { for (var dx: i32 = 0; dx < 2; dx++) { let fc = clamp(base + vec2i(dx, dy), vec2i(0), full_dims - vec2i(1)); s += textureLoad(enc0_tex, fc, 0); } } let avg = s * 0.25; return array(avg.x, avg.y, avg.z, avg.w); } @compute @workgroup_size(8, 8) fn enc1_main(@builtin(global_invocation_id) id: vec3u) { let full_dims = vec2i(textureDimensions(enc0_tex)); let half_dims = full_dims / 2; let coord = vec2i(id.xy); if (coord.x >= half_dims.x || coord.y >= half_dims.y) { return; } let wo = params.weight_offset; var out: array; for (var o: u32 = 0u; o < ENC1_OUT; o++) { var sum = get_w(wo, ENC1_OUT * ENC1_IN * 9u + o); // bias for (var ky: i32 = -1; ky <= 1; ky++) { for (var kx: i32 = -1; kx <= 1; kx++) { let feat = load_enc0_avg(coord + vec2i(kx, ky), full_dims); let ki = u32(ky + 1) * 3u + u32(kx + 1); for (var i: u32 = 0u; i < ENC1_IN; i++) { sum += get_w(wo, o * ENC1_IN * 9u + i * 9u + ki) * feat[i]; } } } out[o] = max(0.0, film_gamma(o) * sum + film_beta(o)); } textureStore(enc1_out, coord, vec4u( pack2x16float(vec2f(out[0], out[1])), pack2x16float(vec2f(out[2], out[3])), pack2x16float(vec2f(out[4], out[5])), pack2x16float(vec2f(out[6], out[7])) )); }