# Enhanced Demo Track - Progressive buildup with varied percussion # Features acceleration/deceleration with diverse samples and melodic progression # Import expanded drum kit SAMPLE ASSET_KICK_1 SAMPLE ASSET_KICK_2 SAMPLE ASSET_KICK_3 SAMPLE ASSET_SNARE_1 SAMPLE ASSET_SNARE_2 SAMPLE ASSET_SNARE_3 SAMPLE ASSET_SNARE_4 SAMPLE ASSET_HIHAT_1 SAMPLE ASSET_HIHAT_2 SAMPLE ASSET_HIHAT_3 SAMPLE ASSET_HIHAT_4 SAMPLE ASSET_CRASH_1 SAMPLE ASSET_RIDE_1 SAMPLE ASSET_SPLASH_1 SAMPLE ASSET_BASS_1 # === KICK PATTERNS === # Varied kicks for different sections PATTERN kick_basic 0.0, ASSET_KICK_1, 1.0, 0.0 2.0, ASSET_KICK_1, 1.0, 0.0 2.5, ASSET_KICK_2, 0.7, -0.2 PATTERN kick_varied 0.0, ASSET_KICK_2, 1.0, 0.0 2.0, ASSET_KICK_3, 0.95, 0.0 2.5, ASSET_KICK_1, 0.7, 0.2 PATTERN kick_dense 0.0, ASSET_KICK_1, 1.0, 0.0 0.5, ASSET_KICK_2, 0.6, -0.2 1.0, ASSET_KICK_3, 0.95, 0.0 1.5, ASSET_KICK_2, 0.6, 0.2 2.0, ASSET_KICK_1, 1.0, 0.0 2.5, ASSET_KICK_2, 0.6, -0.2 3.0, ASSET_KICK_3, 0.95, 0.0 3.5, ASSET_KICK_2, 0.6, 0.2 # === SNARE PATTERNS === # Louder snare for more punch PATTERN snare_basic 1.0, ASSET_SNARE_1, 1.1, 0.1 3.0, ASSET_SNARE_1, 1.1, 0.1 PATTERN snare_varied 1.0, ASSET_SNARE_2, 1.05, -0.1 3.0, ASSET_SNARE_4, 1.1, 0.1 PATTERN snare_dense 0.5, ASSET_SNARE_3, 0.9, 0.0 1.0, ASSET_SNARE_1, 1.1, 0.1 1.5, ASSET_SNARE_4, 0.85, 0.0 2.5, ASSET_SNARE_3, 0.9, 0.0 3.0, ASSET_SNARE_2, 1.05, 0.1 3.5, ASSET_SNARE_4, 0.85, 0.0 # === HIHAT PATTERNS === PATTERN hihat_basic 0.0, ASSET_HIHAT_2, 0.7, -0.3 0.5, ASSET_HIHAT_1, 0.35, 0.3 1.0, ASSET_HIHAT_2, 0.7, -0.3 1.5, ASSET_HIHAT_1, 0.35, 0.3 2.0, ASSET_HIHAT_2, 0.7, -0.3 2.5, ASSET_HIHAT_1, 0.35, 0.3 3.0, ASSET_HIHAT_2, 0.7, -0.3 3.5, ASSET_HIHAT_1, 0.35, 0.3 PATTERN hihat_varied 0.0, ASSET_HIHAT_3, 0.7, -0.3 0.5, ASSET_HIHAT_1, 0.35, 0.3 1.0, ASSET_HIHAT_4, 0.65, -0.2 1.5, ASSET_HIHAT_1, 0.35, 0.3 2.0, ASSET_HIHAT_3, 0.7, -0.3 2.5, ASSET_HIHAT_1, 0.35, 0.3 3.0, ASSET_HIHAT_4, 0.65, -0.2 3.5, ASSET_HIHAT_1, 0.35, 0.3 # === CYMBAL PATTERNS === # Crash for major transitions only PATTERN crash 0.0, ASSET_CRASH_1, 0.85, 0.0 # Ride for driving the beat (replaces most crashes) PATTERN ride 0.0, ASSET_RIDE_1, 0.75, 0.2 # Faster ride beat for intensity PATTERN ride_fast 0.0, ASSET_RIDE_1, 0.75, 0.2 0.5, ASSET_RIDE_1, 0.6, 0.2 1.0, ASSET_RIDE_1, 0.75, 0.2 1.5, ASSET_RIDE_1, 0.6, 0.2 2.0, ASSET_RIDE_1, 0.75, 0.2 2.5, ASSET_RIDE_1, 0.6, 0.2 3.0, ASSET_RIDE_1, 0.75, 0.2 3.5, ASSET_RIDE_1, 0.6, 0.2 # Splash for accent/variation PATTERN splash 0.0, ASSET_SPLASH_1, 0.7, -0.2 # === BASS PATTERNS === # Progressive bass introduction with reduced volumes PATTERN bass_e_soft 0.0, NOTE_E2, 0.4, 0.0 2.0, NOTE_E2, 0.35, 0.0 PATTERN bass_e 0.0, NOTE_E2, 0.5, 0.0 1.0, NOTE_E2, 0.4, 0.0 2.0, NOTE_E2, 0.5, 0.0 2.5, NOTE_E2, 0.35, 0.0 3.0, NOTE_E2, 0.4, 0.0 PATTERN bass_eg 0.0, NOTE_E2, 0.5, 0.0 1.0, NOTE_E2, 0.4, 0.0 2.0, NOTE_G2, 0.5, 0.0 3.0, NOTE_G2, 0.4, 0.0 PATTERN bass_progression 0.0, NOTE_E2, 0.5, 0.0 1.0, NOTE_D2, 0.45, 0.0 2.0, NOTE_C2, 0.5, 0.0 3.0, NOTE_G2, 0.4, 0.0 # === SYNCOPATED BASS PATTERNS === # Punchy, syncopated bass with short notes for final section PATTERN bass_synco_1 0.0, NOTE_E2, 0.6, 0.0 0.25, NOTE_E2, 0.5, 0.1 0.75, NOTE_E2, 0.55, -0.1 1.5, NOTE_E2, 0.5, 0.0 2.0, NOTE_E2, 0.6, 0.0 2.75, NOTE_G2, 0.55, 0.1 3.25, NOTE_E2, 0.5, 0.0 PATTERN bass_synco_2 0.0, NOTE_E2, 0.6, 0.0 0.5, NOTE_D2, 0.55, -0.1 1.25, NOTE_E2, 0.5, 0.1 1.75, NOTE_D2, 0.5, 0.0 2.0, NOTE_C2, 0.6, 0.0 2.5, NOTE_E2, 0.5, 0.1 3.0, NOTE_G2, 0.6, 0.0 3.5, NOTE_E2, 0.5, -0.1 PATTERN bass_synco_3 0.0, NOTE_E2, 0.65, 0.0 0.25, NOTE_E2, 0.5, 0.0 0.5, NOTE_E2, 0.55, 0.1 1.0, NOTE_G2, 0.6, 0.0 1.5, NOTE_E2, 0.5, -0.1 2.25, NOTE_D2, 0.55, 0.0 2.75, NOTE_E2, 0.5, 0.1 3.5, NOTE_E2, 0.55, 0.0 # === SCORE === SCORE # Phase 1: Intro - Minimal setup (0-4s) 0.0, crash 0.0, kick_basic 0.0, hihat_basic 2.0, kick_basic 2.0, snare_basic 2.0, hihat_basic # Phase 2: Build - Add variety (4-8s) 4.0, ride 4.0, kick_varied 4.0, snare_basic 4.0, hihat_varied 6.0, kick_varied 6.0, snare_varied 6.0, hihat_varied # Phase 3: Introduce bass softly (8-12s) 8.0, splash 8.0, kick_basic 8.0, snare_basic 8.0, hihat_basic 8.0, bass_e_soft 10.0, kick_varied 10.0, snare_varied 10.0, hihat_varied 10.0, bass_e_soft # Phase 4: Acceleration section (12-16s music time) # tempo_scale accelerates from 1.0 to 2.0 12.0, ride 12.0, kick_basic 12.0, snare_basic 12.0, hihat_basic 12.0, bass_e 14.0, kick_varied 14.0, snare_varied 14.0, hihat_varied 14.0, bass_eg # Phase 5: After acceleration reset - denser patterns (16-20s) # tempo_scale = 1.0 with 2x denser patterns 16.0, crash 16.0, kick_dense 16.0, snare_dense 16.0, hihat_varied 16.0, bass_e 18.0, kick_dense 18.0, snare_dense 18.0, hihat_basic 18.0, bass_progression # Phase 6: Continue buildup (20-24s) 20.0, ride 20.0, kick_dense 20.0, snare_dense 20.0, hihat_varied 20.0, bass_e 22.0, kick_dense 22.0, snare_dense 22.0, hihat_basic 22.0, bass_eg # Phase 7: Slow-down section (24-28s music time) # tempo_scale decelerates from 1.0 to 0.5 24.0, splash 24.0, kick_dense 24.0, snare_dense 24.0, hihat_varied 24.0, bass_progression 26.0, kick_dense 26.0, snare_dense 26.0, hihat_basic 26.0, bass_e # Phase 8: Build to break (28-31s) 28.0, ride_fast 28.0, kick_basic 28.0, snare_varied 28.0, hihat_varied 28.0, bass_eg 30.0, kick_varied 30.0, snare_basic 30.0, hihat_basic 30.0, bass_progression # DRAMATIC BREAK: 1 beat of silence before climax (31-32s) 31.0, hihat_basic # Phase 9: CLIMAX - Punchy syncopated bass with fast ride (32-36s) 32.0, crash 32.0, ride_fast 32.0, kick_dense 32.0, snare_dense 32.0, hihat_varied 32.0, bass_synco_1 34.0, ride_fast 34.0, kick_dense 34.0, snare_dense 34.0, hihat_basic 34.0, bass_synco_2 # Phase 10: Final push with syncopation (36-38s) 36.0, ride_fast 36.0, kick_dense 36.0, snare_dense 36.0, hihat_varied 36.0, bass_synco_3 # Ending 38.0, crash