# Samples: name, freq, duration, amp, attack, harmonics, harmonic_decay (for generated) # OR SAMPLE ASSET_ASSETID (for assets) SAMPLE kick, 50, 0.2, 1.0, 0.01, 1, 0.5 SAMPLE snare, 200, 0.2, 0.8, 0.01, 5, 0.7 SAMPLE hihat, 1000, 0.05, 0.3, 0.005, 10, 0.4 SAMPLE ASSET_KICK_1 SAMPLE ASSET_SNARE_1 SAMPLE ASSET_HIHAT_1 # Patterns: beat, sample, volume, pan PATTERN drum_loop 0.0, ASSET_KICK_1, 1.0, 0.0 1.0, ASSET_SNARE_1, 0.7, 0.0 2.0, ASSET_KICK_1, 1.0, 0.0 2.5, ASSET_KICK_1, 0.6, 0.2 3.0, ASSET_SNARE_1, 0.7, 0.0 PATTERN hihat_roll 0.0, ASSET_HIHAT_1, 0.5, -0.5 0.5, ASSET_HIHAT_1, 0.4, 0.5 1.0, ASSET_HIHAT_1, 0.5, -0.5 1.5, ASSET_HIHAT_1, 0.4, 0.5 2.0, ASSET_HIHAT_1, 0.5, -0.5 2.5, ASSET_HIHAT_1, 0.4, 0.5 3.0, ASSET_HIHAT_1, 0.5, -0.5 3.5, ASSET_HIHAT_1, 0.4, 0.5 PATTERN em_melody 0.0, E4, 0.7, 0.0 0.5, G4, 0.7, 0.1 1.0, B4, 0.7, -0.1 1.5, D5, 0.7, 0.2 2.0, E5, 0.7, -0.2 2.5, D5, 0.7, 0.1 3.0, B4, 0.7, 0.0 3.5, G4, 0.7, -0.1 # Score: time_sec, pattern_name SCORE 0.0, drum_loop 0.0, hihat_roll 0.0, em_melody 4.0, drum_loop 4.0, hihat_roll 4.0, em_melody 8.0, drum_loop 8.0, hihat_roll 8.0, em_melody 12.0, drum_loop 12.0, hihat_roll 12.0, em_melody 16.0, drum_loop 16.0, em_melody 20.0, drum_loop 20.0, hihat_roll 20.0, em_melody 24.0, drum_loop 24.0, em_melody 28.0, drum_loop 28.0, hihat_roll 28.0, em_melody