# Asset Name, Compression Type, Filename/Placeholder, Description TEST_ASSET_1, NONE, test_asset.txt, "A simple text file for testing." NULL_ASSET, NONE, null.bin, "A zero-byte file." SHADER_SNIPPET_A, NONE, shaders/test_snippet_a.wgsl, "Test snippet A" SHADER_SNIPPET_B, NONE, shaders/test_snippet_b.wgsl, "Test snippet B" PROC_NOISE_256, PROC(gen_noise, 4321, 8), _, "Procedural noise for testing" PROC_UNKNOWN, PROC(gen_unknown_func, 0), _, "Unknown proc function" PROC_FAIL, PROC(gen_noise, -1337, 8), _, "Failing proc function"