# Asset Name, Compression Type, Filename/Placeholder, Description TEST_ASSET, NONE, test_asset.txt, "A static test asset" PROC_NOISE_256, PROC(gen_noise,256,256), _, "A 256x256 procedural noise texture" SHADER_RENDERER_3D, NONE, shaders/renderer_3d.wgsl, "Hybrid 3D Renderer Shader" SHADER_COMMON_UNIFORMS, NONE, shaders/common_uniforms.wgsl, "Common Uniforms Snippet" SHADER_SDF_PRIMITIVES, NONE, shaders/sdf_primitives.wgsl, "SDF Primitives Snippet" SHADER_LIGHTING, NONE, shaders/lighting.wgsl, "Lighting Snippet" SHADER_RAY_BOX, NONE, shaders/ray_box.wgsl, "Ray-Box Intersection Snippet" SHADER_VISUAL_DEBUG, NONE, shaders/visual_debug.wgsl, "Visual Debug Shader"