#include "math/sdf_shapes" #include "math/sdf_utils" // For aabb_sdf helper fn get_dist(p: vec3, obj_type: f32) -> f32 { if (obj_type == 1.0) { return length(p) - 1.0; } // Unit Sphere if (obj_type == 2.0) { return sdBox(p, vec3(1.0)); } // Unit Box if (obj_type == 3.0) { return sdTorus(p, vec2(1.0, 0.4)); } // Unit Torus if (obj_type == 4.0) { return sdPlane(p, vec3(0.0, 1.0, 0.0), 0.0); } return 100.0; } fn map_scene(p: vec3, skip_idx: u32) -> f32 { var d = 1000.0; let use_bvh = (globals.params.y > 0.5); if (use_bvh) { var stack: array; var stack_ptr = 0; if (arrayLength(&bvh_nodes) > 0u) { stack[stack_ptr] = 0; stack_ptr++; } while (stack_ptr > 0) { stack_ptr--; let node_idx = stack[stack_ptr]; let node = bvh_nodes[node_idx]; if (aabb_sdf(p, node.min, node.max) < d) { if (node.left_idx < 0) { // Leaf let obj_idx = u32(node.obj_idx_or_right); if (obj_idx == skip_idx) { continue; } let obj = object_data.objects[obj_idx]; let q = (obj.inv_model * vec4(p, 1.0)).xyz; let s = min(length(obj.model[0].xyz), min(length(obj.model[1].xyz), length(obj.model[2].xyz))); d = min(d, get_dist(q, obj.params.x) * s); } else { // Internal if (stack_ptr < 31) { stack[stack_ptr] = node.left_idx; stack_ptr++; stack[stack_ptr] = node.obj_idx_or_right; stack_ptr++; } } } } } else { // Fallback to linear scan let count = u32(globals.params.x); for (var i = 0u; i < count; i = i + 1u) { if (i == skip_idx) { continue; } let obj = object_data.objects[i]; if (obj.params.x <= 0.0) { continue; } // Skip raster objects let q = (obj.inv_model * vec4(p, 1.0)).xyz; let s = min(length(obj.model[0].xyz), min(length(obj.model[1].xyz), length(obj.model[2].xyz))); d = min(d, get_dist(q, obj.params.x) * s); } } return d; }