# Asset Name, Compression Type, Filename/Placeholder, Description # --- Drum & Percussion Samples --- KICK_1, NONE, kick1.spec, "A drum kick sample" KICK_2, NONE, KICK_606.spec, "606 Kick" KICK_3, NONE, KICK_90S_2.spec, "90s Kick" SNARE_1, NONE, snare1.spec, "A snare drum sample" SNARE_2, NONE, SNARE_808.spec, "808 Snare" SNARE_3, NONE, SNARE_909_TUNE_8.spec, "909 Snare" SNARE_4, NONE, SNARE_BLUE_ROOM.spec, "Snare Blue Room" HIHAT_1, NONE, hihat1.spec, "A hi-hat sample" HIHAT_2, NONE, HIHAT_CLOSED_DMX.spec, "DMX Closed Hi-hat" HIHAT_3, NONE, HIHAT_CLOSED_DUFF.spec, "Duff Closed Hi-hat" HIHAT_4, NONE, HIHAT_CLOSED_ER_1.spec, "ER-1 Closed Hi-hat" CRASH_1, NONE, CRASH_DMX.spec, "DMX Crash" RIDE_1, NONE, RIDE_CUP_1.spec, "Ride Cymbal" SPLASH_1, NONE, SPLASH_GROUNDED.spec, "Splash Cymbal" # --- Melodic Samples --- BASS_1, NONE, BASS_GUITAR_FEEL.spec, "Bass Guitar" SYNTH_BASS_1, NONE, SYNTH_BASS_DISTORT.spec, "Distorted Synth Bass" # --- Procedural Textures --- NOISE_TEX, PROC(gen_noise, 1234, 16), _, "Procedural noise texture for bump mapping" # --- WGSL Shaders & Snippets --- SHADER_RENDERER_3D, NONE, shaders/renderer_3d.wgsl, "Hybrid 3D Renderer Shader" SHADER_COMMON_UNIFORMS, NONE, shaders/common_uniforms.wgsl, "Common Uniforms Snippet" SHADER_SDF_PRIMITIVES, NONE, shaders/sdf_primitives.wgsl, "SDF Primitives Snippet" SHADER_LIGHTING, NONE, shaders/lighting.wgsl, "Lighting Snippet" SHADER_RAY_BOX, NONE, shaders/ray_box.wgsl, "Ray-Box Intersection Snippet" SHADER_MAIN, NONE, shaders/main_shader.wgsl, "Main Heptagon Shader" SHADER_PARTICLE_COMPUTE, NONE, shaders/particle_compute.wgsl, "Particle Compute Shader" SHADER_PARTICLE_RENDER, NONE, shaders/particle_render.wgsl, "Particle Render Shader" SHADER_PASSTHROUGH, NONE, shaders/passthrough.wgsl, "Passthrough Shader" SHADER_ELLIPSE, NONE, shaders/ellipse.wgsl, "Ellipse Shader" SHADER_PARTICLE_SPRAY_COMPUTE, NONE, shaders/particle_spray_compute.wgsl, "Particle Spray Compute" SHADER_GAUSSIAN_BLUR, NONE, shaders/gaussian_blur.wgsl, "Gaussian Blur Shader" SHADER_SOLARIZE, NONE, shaders/solarize.wgsl, "Solarize Shader" SHADER_DISTORT, NONE, shaders/distort.wgsl, "Distort Shader" SHADER_CHROMA_ABERRATION, NONE, shaders/chroma_aberration.wgsl, "Chroma Aberration Shader" SHADER_VISUAL_DEBUG, NONE, shaders/visual_debug.wgsl, "Visual Debug Shader" SHADER_SKYBOX, NONE, shaders/skybox.wgsl, "Skybox background shader" SHADER_MATH_SDF_SHAPES, NONE, shaders/math/sdf_shapes.wgsl, "SDF Shapes Snippet" SHADER_MATH_SDF_UTILS, NONE, shaders/math/sdf_utils.wgsl, "SDF Utils Snippet" SHADER_RENDER_SHADOWS, NONE, shaders/render/shadows.wgsl, "Shadows Snippet" SHADER_RENDER_SCENE_QUERY, NONE, shaders/render/scene_query.wgsl, "Scene Query Snippet" SHADER_RENDER_LIGHTING_UTILS, NONE, shaders/render/lighting_utils.wgsl, "Lighting Utils Snippet"