# Asset Name, Compression Type, Filename/Placeholder, Description KICK_1, NONE, kick1.spec, "A drum kick sample" SNARE_1, NONE, snare1.spec, "A snare drum sample" HIHAT_1, NONE, hihat1.spec, "A hi-hat sample" NOISE_TEX, PROC(gen_noise, 1234, 16), _, "Procedural noise texture for bump mapping"