# To-Do List **High-level task tracker.** See individual design docs for implementation details. **Completed tasks:** `doc/COMPLETED.md` --- ## Priority 1: Spectral Brush Editor (Task #5) [IN PROGRESS] Procedural spectrogram tool: 50-100× compression (5 KB .spec → ~100 bytes C++). **Design:** `doc/SPECTRAL_BRUSH_EDITOR.md` --- ## ~~Priority 2: Workspace System (Task #77)~~ [COMPLETED] Self-contained workspaces for parallel demo development. **Design:** `doc/WORKSPACE_SYSTEM.md` **Usage:** `cmake -B build -DDEMO_WORKSPACE=main` --- ## Priority 2: CNN v2 - Parametric Static Features (Task #85) [IN PROGRESS] Enhanced CNN post-processing with multi-dimensional feature inputs. **Design:** `doc/CNN_V2.md` **Status:** - ✅ Phase 1: Static features shader (RGBD + UV + sin encoding + bias → 8×f16, 3 mip levels) - ✅ Phase 2: C++ effect class (CNNv2Effect skeleton, multi-pass architecture) - ✅ Phase 3: Training pipeline (`train_cnn_v2.py`, `export_cnn_v2_shader.py`) - ✅ Phase 4: Validation tooling (`scripts/validate_cnn_v2.sh`) - ⏳ Phase 5: Full implementation (bind groups, multi-pass execution, layer shaders) **Next:** Complete CNNv2Effect render pipeline, test with trained checkpoint **Key improvements over v1:** - 7D static feature input (vs 4D RGB) - Per-layer configurable kernels (1×1, 3×3, 5×5) - Float16 weight storage (~6.4 KB) **Target:** <10 KB for 64k demo constraint --- ## Priority 3: 3D System Enhancements (Task #18) Pipeline for importing complex 3D scenes to replace hardcoded geometry. **Status:** C++ object data loading complete. Shader SDF integration pending. --- ## Priority 4: WGSL Modularization (Task #50) [RECURRENT] Ongoing shader code hygiene for granular, reusable snippets. --- ## Future: Size Optimization (64k Target) - Task #22: Windows Native Platform (Win32) - Task #28: Spectrogram Quantization - Task #34: Full STL Removal - Task #35: CRT Replacement **Measure:** `./scripts/measure_size.sh` --- **Backlog:** `doc/BACKLOG.md` for untriaged ideas